| Walt
Disney did not invent animation, but was the 'king of cartoon'
in the United States. He refined animation and thoroughly defined
animated feature films. As an accomplished studio, Disney Animation
is a good example to use when studying the history and progress
of animation. Disney Animation started
as a small studio doing a series of Alice shorts
that combined live-action and animation and straight animated
shorts called Laugh-o-Grams (Finch 27). Disney used new sound
technology to produce “Steam Boat Willy,” the
first short featuring Mickey Mouse. Additionally, they created
a series of animations called “Silly Symphonies”
which incorporated new colored film technologies (Finch 38,52,58).
It was Disney’s studio that first implemented
storyboards in their preproduction process, which set Disney
narratives above the rest in their ability to visually represent
a story (Finch 64). As Disney’s studio grew in terms
of staff, finance, and prestige, its animation became more
complex and refined. However, the actual process of animating
was the same as it had been when Walt Disney started years
earlier. The idea of how animation should be viewed and plotted
was changing as Disney’s studio sought to tell better
stories. Eventually, the studio put together its first full-length
animation Snow White, 1937.
Non-digital technology
Disney’s next feature film, Pinocchio,
showed that the Disney animation team could achieve technical
brilliance. This was achieved by producing with animation,
the kind of camera shots that would not be common in live-action
movies until the invention of power-operated zoom lenses (Finch
153). Live-action footage was shot for the film to assist
animators in achieving believable animation (Finch 159). Multiplane
cameras allowed camera technicians to place the animation
cels and background on pieces of glass. These pieces were
placed at different lengths from the camera, creating a more
realistic feeling of depth. These shots were expensive and
therefore used sparingly, but they demonstrated the Disney
goal to create believable animation.
Xerox enters
Lady and the Tramp,1955, was the first
film to be shot in Cinescope, today’s wide screen, while
One Hundred and One Dalmatians, 1961, was the first
Disney film to use technology to transfer animators’
sketches to cels (Finch 234,274). “Ub Iwerks…had
modified a Xerox camera to transfer animators’ drawings
directly to cels, thus eliminating the inking process and
preserving much of the spontaneity of the pencil line. This
saved time and money and had a major effect on the way Disney
animation would look for the next thirty years”(246).
The Xerox camera also allowed the animators to animate one
small group of puppies and duplicate them repeatedly to get
the eventual ninety-nine puppies.
CGI
Twenty-five years later, computer generated
imagery was introduced into Disney animation in the low budget
film The Great Mouse Detective, 1986. Computer generated
gears were added to the films climax inside London’s
Big Ben Clock Tower. Well-integrated into the film's animation,
few realized the huge leap Disney Animation had taken. Oliver
& Company, 1988, also used computer generated imagery
(CGI) for backgrounds, but overuse caused it to be a bit intrusive
(Finch 274).
CAPS
Disney Animation’s next major advance
was taken on another small film. The Rescuers Down Under,
1990, was the first Disney film to use CAPS—a computerized
production system that allowed hand-made animation drawings
to be copied and colored electronically, thus eliminating
the need for cels. This, like the Xerox camera, changed Disney
animation forever. The Little Mermaid, 1989, was
the last movie “that depended upon hand painted cels
(as modified by the xerography that had been standard for
almost three decades)”(Finch 292).
With the introduction of CAPS, Disney also streamlined
their production method, making more effective use of their
top animators. These animators were now considered key character
animators and only had to produce rough drawings that clean-up
artists would turn into CAPS-ready finished drawings (Finch
298). CGI and CAPS played a large part in Disney’s next
hit, Beauty and the Beast, 1991. The ballroom that
Belle and Beast danced in was computer generated and allows
for complex moving camera shots that would have been very
difficult, if at all possible, with hand-drawn backgrounds.
CAPS allowed for complex camera setups that otherwise would
be too expensive and complicated to achieve with traditional
methods (Finch 309).
CGI character animation
Aladdin, 1992, used computer generated
imagery for its character, Carpet, and some of its backgrounds.
Carpet was the first non-background CGI to be used in a Disney
film. The next non-background CGI to be used made possible
the wildebeest stampede in The Lion King, 1994 (Finch
223). CGI has been used (like Xerox technology before it)
to make possible large crowd scenes such as the festival scene
in The Hunchback of Notre Dame, 1996, and thescene
involving the attack of the Mongols in Mulan, 1998.
CGI abuse
The recent flops of Atlantis,
2001, and Treasure Planet, 2002, look back to Oliver
& Company and question if Disney animators are showing
off their CGI a little too much. I would ask if it is a lack
of story development and a movement away from the musical
theatrical approach that made Lion King, Beauty
and the Beast, Aladdin, and The Little Mermaid
hits. I think it is a combination of these. Lilo and Stich,
2002, Brother Bear, 2003, and the upcoming Home
on the Range, show a movement back toward more “cartoonish”
and integrated CGI, with the first two having little song
incorporated into them.
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Ub Iwerks created Mickey Mouse

multiplane camera

the white eared puppies in the back are Xerox copies

gear scene from The Great Mouse Detective

CAPS Color Model from Aladdin, 1992

Carpet was the first character CGI

Scott Johnston working on the wildebeest stampede
in The Lion King

Upcoming Home on the Range
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