The Process of Making Animation
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Production

Production consists of the making of backgrounds, sketching, inking, and painting of animation, and photographing the backgrounds and cels onto film.

Backgrounds

Backgrounds are painted before the characters are animated so that the characters can react naturally to their surrounding. Background artists take directions from the layout artists and create the environments the characters are going to be placed in. Backgrounds are often painted in tempera or gouache so that their style is slightly different than the characters and characters do not disappear into the background. Backgrounds are also often painted in various layers so that in a street scene a hydrant and lamp post may be painted on a cel (clear sheet of cellophane) so that characters can walk or move “behind” them and the viewer perceives a more realistic feeling of depth. (Brigman 21)

Drawing the Animation

Finally animation begins! There are two kinds of animators, key animators and “in-betweeners.” Key animators do not draw all the pictures in the final animation. They create only the most important (key) and most exaggerated, major moves creating the basic personality and expression of the characters. They sketch out the basic sequence on special paper (similar to tracing paper). The paper has holes that anchor them onto of an animation light table which back lights the pages so an animator can see the pages in relation to each other which helps with smooth action. The paper can also be flipped to get an idea about how the animation will look. The in-betweener, or assistant animator works with the drawings of the key animator and fills in the missing drawings. So for 10 frames the key animator may draw frame 1,3,6, and 10, while the in-betweener would draw 2,4,5,7,8, and 9. When the animation is completed the sketches are traced and cleaned so that they are clean line drawings. (Brigman 23-24)

Animators can draw between 20 and 70 drawings per day. A 30 minute animation has approximately 43,200 frames. If one animator was drawing a single-cel per frame, 30 minute animation, it would take him approximately 960 days to finish.

Checking the Animation and Inking

After the checker has made sure the animation is smooth and up to standard, the drawings are sent to be photocopied onto sheets of celluloid plastic. This produces clean black outlines of the animated sketches. Before copy machines, inkers traced the animators’ sketches onto celluloid with a pen or fine brush. This process was called “inking”. Technology has eliminated the job of the inker. (Brigman 25)

Painting

Next, the black line drawings on cels go to the painters, who add color in a paint by numbers fashion. Painters refer to the model sheets to figure out what color to paint characters and objects. The backs of the cels have acrylic paint applied in a way that brush strokes are minimized. Painting is an exact process that costs more than the animation process. It could take hours to paint a complex cel that will only be on screen a 24th of a second. (Brigman 27)

Photographing

Photographing of the cels is more painstaking than painting them. Care needs to be taken so that dust, hair, and lint are not photographed. Backgrounds and cels are layered in order for each frame. Then, the camera is positioned and the picture is taken. If any one of the cels is not placed in exactly the right way, or if the camera is not positioned correctly, then a whole sequence can be ruined. The camera is attached to an animation stand, which allows the camera to be moved up, down, and tilted. Many animation stands are now computerized and can be programmed to make the small exact movements that a camera operator was previously responsible for. Computerized stands save time and eliminate lots of errors. (Brigman 27-29)

The Process of Making Animation:

Preproduction

Production

Postproduction

by Anna Swanson 12/12/03